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Shadow era deck
Shadow era deck











shadow era deck

Everyone seems to be all about the YuGiOh style “Summon Monsters.” No one is taking the “Blue” magic approach like me.

shadow era deck

And this isn’t a common strategy in Shadow Era. Now it seems that there are enough offensive spells, weapons, armor, and support to make this happen. You see, the way it was before the expansion, Majaya couldn’t do what I wanted her to do….to be an all powerful loner. Then he gets “Rain Delay,” a useless card against an all support user! “Boris Skullcrusher” has “Kings Pride” up next, pay out and shuffle. Needless to say, at the end game when card advantage is key, this tips the scale for Majaya. One of the coolest tricks was the “Scrying Eye.” You play this as a support item, and then you can see the next card your opponent has on top….and you can use a shadow energy to shuffle his deck. I made a poor calculation once, and was still able to recover. I won four matches in a row today, with a 40 card deck, In every case, my life total was whittled down to almost nothing, and then Majaya’s spells really started their work. Wicked touch for a weapon like the “Wrath of Summer,” which also sets things ablaze. So they might be frozen and burned if the cards fall right! But now there is another new card, “Kelvin’s Charm,” which allows you the chance to make any weapon have the ability to freeze things when they are hit. SCORE! My best trick has always been to use the “Voice of Winter” as my weapon. “Meteor Shower” is one of my favorites, hitting someone for 3 damage and setting all of the allies on fire. Certainly not a new idea in fantasy stuff, but new to Shadow Era. One thing that is new is the idea of weakness….For instance, some allies might be resistant to Ice damage, but hurt more by fire damage. This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.I dropped some Shadow Crystals on some booster packs of Dark Prophecies today….Here are my thoughts about the expansion…. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds.

shadow era deck

The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era.













Shadow era deck